This is how I 'play'. I like to play video games sometimes, and watch anime and movies (Especially in VR with friends). But I mainly like to create! This is how I have fun.
The following is a list of highlights of the things I've created for VRChat, and tools I use to help make those creations.
If you have questions about any of this, or are looking for support on some of the tools I have created to help others create, feel free to join us on the studio JAW discord.
Skuld V3
My personal avatar created with VRoid + blender, no longer used.
Jelly F. Marina
Jelly, themed after the jelly fish of Club - a e s t h e t i c -
MML Musical Keyboard
It's made of Keys, board, and music. Download this, place it in your world. Step on. Stomp on it. Throw your friends onto it. Have fun.
It now also plays MML scripts. Currently, the MML version of the keyboard is only available through source. I will update this when a release is available.
Fishies! - beta
A collection of fishies moving around by a shader simulation.
Skulds Shader
I have merged my past World and Avatar shader into one unified shader. It takes the best of both and still remains to be as lean as possible to be used for things like the Oculus Quest. It can be used to make Oculus Quest worlds, but also non-static items such as avatars! This shader can do almost everything the Unity standard shader can; However, I feel it does some things even better! And it's especially more lean.
Legacy Shaders
This is the source code to older versions and experimental versions of my shaders for effects, avatars and worlds. Some of the shaders in this collection are deprecated and should probably not be used. But others are really nice additions. Feel free to use these, or use them as reference for writing your own shaders.
GPU Particle Toy
My GPU Particle Simulation I use on my avatar, but also designed to be a stand alone toy for android! So now you can impress you friends by having GPU Particles on both your avatar in VR, and your avatar IRL! :P
Fishies!
A shader with fishies swimming about.
World.Execute(me);
This is my own personal artistic representation of how MILI's "World.Execute(me);" relates to me.
This is also a shader demonstration. The video is all done in GPU by compressing all of the mesh data and key frame information into textures.
With the use of Udon Sharp, I was able to feed it a time stamp to syncronize with the music.
There is now a stand-alone release that allows you to use this as a toy on your avatar, as a world of your own, or even create your own music video from a song.
The package includes the tools I created to prepare the textures for the shader.